![]() The question we should be asking is not “when will it be on mobile”, we should be trying to figure out how can we optimise these features for mobile. I’d love the guild forum in particular to be available on the app version, it’s a very handy and important piece of kit for a well-organised guild. Then again, even if HTML5 mode does make it possible for some currently browser-only features to be available in the app, that doesn’t solve the hardware issues of the processors being extremely limited nor does it resolve the possibility of file size bloating. So who knows what might happen with the app version in the future? On the other hand, we have the HTML5 version of the game, which is continually being improved. And those on limited data/WiFi plans may be put off. GvG for example is a pretty large feature, one I’d imagine would bloat the app’s file size to an extent that updates would take a long time to download. To be able to build/upgrade/demolish in this city you would need guild permission. This means everything needs to be scaled down to a “lite” version, otherwise you’ll be suffering endless crashes, overheats and battery drains. This would be 1 city per guild (Capital) to have the guild’s palace (or something instead of town hall) and special buildings that serve the guild as a whole. I even grew up in a military family and spent years studying everything I could, from Hierarchy of military rankings, to responsibilities of each specific job position, etc. Mobile devices have extremely limited processing power compared to PCs. I want to start and run a successful guild.Mobile devices do not support Flash Player. Many of the game features originally rely on Flash Player. ![]()
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